Autor Tema: Kingdom Wars 2 Battles-CODEX  (Leído 3217 veces)

Fl0ppy

  • Administrador
  • Usuario Héroe
  • *****
  • Mensajes: 10527
Kingdom Wars 2 Battles-CODEX
« en: 05 de Marzo de 2016, 02:46:24 pm »
 

 Release name : Kingdom.Wars.2.Battles-CODEX
 Format : ISO
 Platform : PC
 Language : Multi
 Genre : Strategy, Zombies, Simulation, Indie
 Files size :  1 x 2.3 GB
 Media Size : 2.3 GB
 System Requirements : MINIMUM:
 OS: Windows Vista +
 Processor: 2.4 GHz Dual Core
 Memory: 3 GB RAM
 Graphics: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
 DirectX: Version 9.0
 Network: Broadband Internet connection
 Storage: 5 GB available space
 Sound Card: DirectX Compatible
 
Kingdom Wars 2: Battles brings a fresh perspective on the fantasy real-time Strategy genre, combining the best of Zombie survival and long term crafting with complex fast-paced city-building and skirmish siege combat. All in a beautifully, yet gory game world where players fight across the epic battlefields in multiplayer skirmish and coop with thousands of other players. And with an episodic singleplayer campaign bringing epic storytelling, with countless battles and adventures. New Episodes will be released as a free expansion pack, every few months.
 
PASSWORD:
 wWw.Full-PcGames.CoM
CRACK ONLY
 Download
MEGA
 Download
UPLOADED
 Download
NiTROFLARE
 Download
TURBOBiT
 Download
UPTOBOX
 Download
1FiCHiER[/b]
 Download
Siempre que pasa igual sucede lo mismo



Fl0ppy

  • Administrador
  • Usuario Héroe
  • *****
  • Mensajes: 10527
Re:Kingdom Wars 2 Battles-CODEX
« Respuesta #1 en: 05 de Marzo de 2016, 02:48:41 pm »
Si se os queda colgado en la pantalla inicial necesitais este fix adjuntado


Quote (selected)
Kingdom Wars 2: Battles Network Fix (Optional)
 Notes:
    
      Some people reported, that the game is stuck after the title screen.
      It's important to block the game in your firewall. If that still  doesn't work (e.g. Windows Firewall causes the game to hang when
      other firewalls like G-Data work fine), use this quick and easy fix.
Siempre que pasa igual sucede lo mismo



paddddd

  • Moderador
  • Usuario Héroe
  • *****
  • Mensajes: 1807
Re:Kingdom Wars 2 Battles-CODEX
« Respuesta #2 en: 05 de Marzo de 2016, 04:01:50 pm »
Gracias Fl0ppy.   :)

Fl0ppy

  • Administrador
  • Usuario Héroe
  • *****
  • Mensajes: 10527
Kingdom.Wars.2.Battles.Update.v1.3-CODEX
« Respuesta #3 en: 18 de Abril de 2016, 02:55:34 pm »
Release Name: Kingdom.Wars.2.Battles.Update.v1.3-CODEX
Size: 90 MB
Links: STEAM | NFO | NTi
Download: UPLOADSHUBUPLOADED

Cambios
Quote (selected)
    Update v1.3:
    -Reworked melee combat - battalions will mostly attack as one unit
    -Reworked pathfinding - individual battalions will run around much less
    -Reworked combat - swarm mechanics greatly improved
    -Performance improvement - much lower CPU usage during combat
    -Improved cinematic mode camera - close zoom in, much further zoom out and low, ground level angles
    -Added new Defensive Stance to units - will return to original position once attacked, only reacts to units attacking
    -Ladders, Tower and Treant now have Detach functionality, and can be reused
    -New Dev Trades added to the Market - 5 new trades per player, every day
    -Upgrading to large gatehouse keeps gates closed
    -Fixednot being able to task units away from attacking palisade gates
    -Fixed menu breaking when receiving Friend invite while searching
    -Fixed menu breaking when sever announcement is shows while searching
    -Peasant and Warden Female Hotkeys changed
    -Fixed problems with building decoration objects when loading the saved game
    -Fixed common error with Crafting window
    -Updated filters for restricted names and words including adolf hitler and others
    -All ranged unit volley damaged reduced and balanced
    -Wolf NPCs attack reduced by 37%
    -Orcs use Worker Hut drop off much better
    -Zombie Spawn area in survival - heals Zombies and drains player units
    -Fixed hide ability breaking in multiplayer hiding units from the player that controls them
    -New forest spirit icon that allows seeing how many are producing
    -Men Swordsman: 10% HP, 12% attack, 20% Armour
    -Men Cavalier: 15% HP 13% attack
    -Men Mounted Knight: 18% HP 11% attack
    -Men Foot Knight 17% HP 18% attack
    -Men Crossbowman 28% attack
    -Men Halberdier 18% HP, 12% attack
    -Men Maceman: 15% HP
    -Elven Rootant cost increased by 100 gold
    -Elven Rootant hitpoints reduced 25%
    -Orc Marauder nurfed, takes 20 seconds longer to train
    -Orc Marauder Worker Hut cost increased by 60 food
    -Orc Marauder Hit Points reduced 10%
    -Orc Grinder damage increased 100%
    -Orc Grinder now do 300% more damage vs Zombies, take 10% damage from Zombies
Siempre que pasa igual sucede lo mismo