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AI_War_2_The_New_Paradigm_Linux-Razor1911
« en: 21 de Abril de 2021, 07:32:29 pm »


v2.800 Released! “The New Paradigm”
Everything is the same but also different. But mainly better.
It's been one hundred and twenty-nine days since the last major release writeup, with forty-nine releases in all (all on the public beta branch), and notes starting here and spanning a further... one hundred and four thousand words.

That is literally midsize novel-length. If you haven't been reading as it went, I'm not sure that I can quite summarize everything, so let's hit the high points.

The TLDR Of The Paradigm Shift

"Everything is the same but also different" is a good way to phrase this, I think.

Most of the central concepts of the game are the same -- how combat works, how the economy works, what techs there are, how you upgrade in broad terms, and so on. Much of the new version should feel very very familiar, which is of course the idea. If you are a player with next to no hours under your belt, the two versions are pretty much indistinguishable except for the many UI improvements.

And yet. If you have a dozen or more hours in the game, this is going to feel like VERY alien territory for a short while. Essentially everything you ever knew about the meta for the game is changed in very drastic fashion, and even some of the major goals of the game (like Global Command Augmenters) don't exist anymore.

Word from most of our beta testers has generally been along the lines of "holy cow, this is vastly better in almost every way." (The second bit of opinion is also "hey, the game got a bit easier -- so many bump the AI difficulty up by 1 from what it was before for whatever your play level was.")

Anyhow. The game's meta allows for more playstyles, is more flexible, is more fun, and is still plenty challenging if you tune your difficulty or add extra factions. As to what changed and why, I'll get into the major items down below.

We also have a wide array of under-the-hood improvements for you in this build, plus tons of new mods by independent mod authors. Our second paid expansion for the game, Zenith Onslaught, is coming May 18th with an absolutely gargantuan amount of content.

New Video Tutorials

While this rarely happens, the meta of the game has shifted dramatically over the course of the beta. Basically all of the older video tutorials for this game are now nonsensical in the new paradigm. They give advice that is now blatantly backwards, they talk about units that don't exist, and they describe a meta that has entirely moved on.

Thankfully, both Strategic Stage and eXplorminate Rob have been making new videos for you for the last few months. Huge thanks to both of them, and also to the mountains of suggestions from both of them that helped to refine this new Paradigm over the course of the beta period.

https://store.steampowered.com/news/app/573410/view/3017950497116448442

SYSTEM REQUIREMENTS
Spoiler for Hiden:
SteamOS + Linux
MINIMUM:
Requires a 64-bit processor and operating system
OS: Ubuntu 12.04+, SteamOS+
Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
Memory: 5 GB RAM
Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
Storage: 2 GB available space
Additional Notes: Disk space requirements are in addition to base game.

RECOMMENDED:
Requires a 64-bit processor and operating system
Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
Memory: 6 GB RAM
Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB

Size:  1.75 GB
Version: GOG 2.800


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Spoiler for Hiden:
Siempre que pasa igual sucede lo mismo