Autor Tema: The Long Dark *v.1.99_64bit_52194* *WINDOWS & LINUX* *RiP LOSSY/LOSSLESS* *MULTI 18*  (Leído 13196 veces)

xechu

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« Respuesta #15 en: 02 de Enero de 2018, 09:46:40 am »
Gracias crack :ok: :ok: :ok: :ok:

Fl0ppy

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« Respuesta #16 en: 13 de Abril de 2018, 01:24:43 am »
Creada versión nueva, ahora ocupa 20 mb's menos que la 1.21 :D
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xechu

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« Respuesta #17 en: 13 de Abril de 2018, 09:32:24 am »
Joer!!! Estás on fire  :ouo: :ouo:
Muchas gracias makina

Fl0ppy

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« Respuesta #18 en: 29 de Septiembre de 2018, 06:15:09 pm »
Creada versión nueva actualizada a la 1.37.39488
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Fl0ppy

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« Respuesta #19 en: 02 de Enero de 2019, 09:38:49 am »
Creada versión nueva con estos cambios

-WINDOWS UPDATED DATA TO 1.43-44083
-LINUX UPDATED DATA TO 1.44-44110
-Ha pasado de ser MULTi16 a MULTi18
-Ocupa un porrón más..  :(

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Fl0ppy

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« Respuesta #20 en: 25 de Enero de 2019, 09:35:11 am »
Creada versión nueva con estos cambios

-WINDOWS & LINUX DATA UPDATED TO 1.46 [44395]

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CHANGELOG 1.46
Spoiler for Hiden:
https://steamcommunity.com/games/305620/announcements/detail/1711832408179782030

THE LONG DARK - Hotfix to v1.46 [44395]
18 января - hinterland_community
Hello community,

We’ve just hotfixed The Long Dark to v1.46 [44395] to address some issues that surfaced since our REDUX Update in December.

NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.

If you encounter issues while playing The Long Dark please visit our Support Portal[thelongdark.com].

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter[hinterlandgames.com] and follow us on Twitter.

You’ll find the complete changelist for the hotfix below.

CHANGELIST v1.46 [44395]

General

*[ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player.
*[CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect.
*[CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge.
*[WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One.
*[WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair.
*[WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu.
*[WINTERMUTE] Fixed issue causing the interior of Trapper’s Homestead to appear briefly prior to a cinematic at the beginning of Episode Two.
*[WINTERMUTE] Fixed issue causing the “FINISHED” option displayed during NPC dialogues to be missing Italian and Polish localization.
*[WINTERMUTE] Fixed issue causing the “Crumpled Note” to appear twice at the Maintenance Shed in Broken Railroad during Episode Two.
*[WINTERMUTE] Fixed issue with the Old Bear’s pathing to prevent it from running into a cave wall during the “What One Man Can Do” mission in Episode Two.
*[WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two.
*[WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two.
*[WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad.
*[WINTERMUTE] Fixed issue causing the Campfire associated with the Hank’s Hatch side mission at Mystery Lake’s Unnamed Pond to burn indefinitely.
*[WINTERMUTE] Added animation to the red cloth around the Bear Spear when returning to Jeremiah at the end of the “What One Man Can Do” mission in Episode Two.

Art

*[ALL] Fixed various environment art issues.
*[ALL] Fixed issue that could cause cupboard doors to appear out of place in various interior locations.
*[ALL] Fixed issue causing the Breyerhouse Winter Crew Warning note to display incorrectly when examined.
*[ALL] Fixed issue causing wildlife carcasses to sink into the snow at various locations in Mystery Lake.
*[SURVIVAL MODE] Fixed issue causing items to float and overlap in the Maintenance Shed due to the new Forge location.
*[SURVIVAL MODE] Fixed an issue where breaking down furniture inside a building could sometimes cause kitchen cabinet doors to become offset.
*[SURVIVAL MODE] Fixed issue causing a lamp to float after breaking down a table in the Milton House location in Mountain Town.
*[WINTERMUTE] Fixed issue causing papers to float after breaking down a table in Mystery Lake Camp Office.
*[WINTERMUTE] Fixed issue causing a Tinder Plug to become embedded inside a chair in Trapper’s Homestead.

Gameplay

*[ALL] Fixed issue that kept players from being able to interact with objects after rapidly equipping and throwing Stones.
*[ALL] Fixed issue preventing proper Rifle Placement on the wall mount inside the Broken Railroad Hunting Lodge.
*[ALL] Fixed issue where players could become trapped after crawling inside a pipe outside Carter Hydro Dam.
*[ALL] Fixed issue preventing players from placing Hacksaws and Arrows on flat ground.
*[ALL] Fixed issue that allowed players to interact with an invisible terrain barrier near the tunnel in Forlorn Muskeg that connects to Mystery Lake.
*[ALL] Fixed issue that incorrectly allowed Placement of Clothing items on top of Fires.
*[ALL] Fixed issue preventing players from using the keyboard to select weapons during a Wolf Struggle.
*[WINTERMUTE] Fixed issue where players could incorrectly place items above NPCs, making the items appear to float.
*[WINTERMUTE] Fixed issue preventing players from picking up various loose Rifle Ammunition in Forlorn Muskeg.
*[WINTERMUTE] Fixed issue that kept some objective information for the “Survival School” side missions from being visible to players.
*[WINTERMUTE] Fixed issue blocking the completion of the “Start a Fire” objective if a player had already placed a Campfire prior to the objective kicker appearing on screen.
*[WINTERMUTE] Fixed an issue where Mackenzie could become stuck near the cave to leave Milton at the end of Episode One.

User Interface

*[ALL] Fixed issue where, while Charcoal is equipped, the Ammunition UI would appear when bringing up Quick Stats.
*[ALL] Fixed issue that kept the New Location Discovered kicker from appearing after finding Mackenzie’s crashed plane.
*[ALL] Fixed issue where Clothing item slots would remain highlighted after closing the Clothing menu and switching between keyboard and gamepad.
*[ALL] Fixed issue where the HUD would display the Rifle Ammunition count on the wrong side of the screen when putting the Rifle away or switching equipped items.
*[ALL] Fixed issue causing text to overlap when the “RELOAD” command appears after equipping the Distress Pistol.
*[SURVIVAL MODE] Fixed issue causing overlapping text to display when interacting with Cairns.
*[SURVIVAL MODE] Fixed issue causing the Map screen to run out of memory and stop displaying icons for newly mapped locations.
*[WINTERMUTE] Fixed an issue with overlapping text on Jeremiah’s Storage Bin.
*[WINTERMUTE] Fixed issue causing the incorrect name to display for some locations on the Save/Load screen.
*[WINTERMUTE] Fixed issue causing the Knowledge item for frozen corpses to be missing from the Journal after the tutorial kicker appears on screen.
*[WINTERMUTE] Fixed an issue where the wrong location would appear on-screen when inside the Bear Cave in Episode Two.
*[WINTERMUTE] Fixed an issue where the Journal would not update when Mackenzie retrieves the Bear Spear in the cave during the “What One Man Can Do” mission in Episode Two.

LINUX

*[WINTERMUTE] Fixed issue that kept the final Episode Two cinematic in Carter Dam from triggering if a player had an item in Placement mode as the sequence was about to begin.

Windows/Mac/Linux

*[ALL] Fixed an issue where changing key bindings could alter the appearance of the description text when equipping certain items.

Xbox One

*[WINTERMUTE] Fixed issue preventing players from picking up the Storm Lantern and Torch from the shelf in Trapper’s Homestead at the beginning of Episode Two.

### END OF RELEASE NOTES ###
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Bender B.

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« Respuesta #21 en: 25 de Enero de 2019, 02:51:33 pm »
Me sorprende la paciencia que está teniendo la comunidad con este juego y más teniendo en cuenta que ahora se usan los votos de steam para mostrar cualquier tipo de enfado en vez de juzgar el juego (porque baja de precio y tú lo compraste más caro, porque un desarrollador dijo en twitter algo políticamente incorrecto, porque te prometieron 16 armas y sólo hay 15...).
Sigue luciendo genial y es un survival muy hardcore, pero por mi parte empiezo a pensar que se están columpiando y van a acabar dándose la ostia. Se iba a lanzar en 2014 y se retrasó para 2016. De ahí a agosto de 2017, cuando lo sacaron con los dos primeros episodios (esta versión) de los cinco que va a tener finalmente. Por su parte, el episodio 3 iba a salir en 2018, lo aplazaron hasta diciembre, y en noviembre volvieron a decir que se retrasaba. Y así seguimos.
Vale que es la tónica general hoy en día para los videojuegos (al margen de las grandes compañías que tienen los plazos muy marcados), pero lo cierto es que llevan 5 años para sacar ya no un videojuego, si no 2 de sus 5 partes. El mercado de los survival ha caído para dejar paso a los battle royale y ellos siguen sacando updates (46 a estas alturas) para una historia que el 90% de sus compradores se pasaron hace un año y se dedican a hacer tiempo en el modo sandbox.
Que está muy bien querer dar un producto perfecto, sea cual sea el tiempo, porque los amantes esperarán y blablabla, pero que a la gente se le hinchan las pelotas y tienen otras cosas que hacer y muy poca memoria (no miro a nadie, George RR Martin  ::))

Fl0ppy

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« Respuesta #22 en: 25 de Enero de 2019, 03:16:21 pm »
Me sorprende la paciencia que está teniendo la comunidad c
La gente es imbécil y gilipollas

Estos he re-descubierto un juego que jugaba en su época, SCORCHED EARTH, lo podeis jugar ONLINE
https://classicreload.com/res/scorched-earth.html
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Fl0ppy

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« Respuesta #23 en: 27 de Marzo de 2019, 11:42:28 am »
Creada versión actualizada a la 1.47 [45127]
Ocupa lo mismo que la v1.46 [44395]

Actualizado post principal  :ok:

CHANGELIST v1.47 [45127]

Spoiler for Hiden:
*[All] Fixed issue causing the Stamina Bar colours to be inverted.
*[All] Fixed issue where the warmth bonus from equipping a lit Storm Lantern or Torch wasn’t being applied correctly in-game.
*[All] Fixed issue where ice textures could appear distorted in various locations.
*[Survival Mode] Fixed issue causing various shrubs and rocks to float in Pleasant Valley.
*[Survival Mode] Fixed issue where cabinet doors could shift out of place after breaking down other objects in the same interior.
*[Survival Mode] Fixed issue where ice was missing collision in several locations, causing players to fall through.
*[WINTERMUTE] Fixed issue causing the Push/Pull Knife UI text to overlap in German and French during the encounter with Hobbs in Episode One.
*[WINTERMUTE] Fixed issue causing Jeremiah’s Storage Bin outside Trapper’s Homestead to appear sunk into the ground in Episode Two.
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xechu

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« Respuesta #24 en: 28 de Marzo de 2019, 09:50:39 am »
Bajando nueva versión!!
Gracias Fl0ppy!! :ok: :ok: :ok: :ok:

Fl0ppy

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« Respuesta #25 en: 17 de Febrero de 2022, 02:28:16 am »
Creada versión nueva actualizado a la 1.99_64bit_52194
Siempre que pasa igual sucede lo mismo



Fl0ppy

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Re:The Long Dark *v.1.99_64bit_52194* *WINDOWS & LINUX* *RiP LOSSY/LOSSLESS* *MULTI 18*
« Respuesta #26 en: 10 de Abril de 2022, 05:01:43 pm »
-Creado registro de windows para actualizar la versión 1.99_64bit_52194 a la 2.00_54887
-Creado actualizador para GNU/Linux que actualiza la versión 1.99_64bit_52194 a la 2.00_54887

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Evilangel

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Re:The Long Dark *v.1.99_64bit_52194* *WINDOWS & LINUX* *RiP LOSSY/LOSSLESS* *MULTI 18*
« Respuesta #27 en: 10 de Abril de 2022, 08:07:37 pm »
Gracias Floppy!
"La misericordia y la compasión son virtudes que solo los fuertes tienen el privilegio de poseer. Y yo soy fuerte"