Autor Tema: RIVE-SKIDROW  (Leído 1588 veces)

Fl0ppy

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RIVE-SKIDROW
« en: 20 de Septiembre de 2016, 05:22:18 pm »
 

 
 Release name : RIVE-SKIDROW
 Format : ISO
 Platform : PC
 Language : Multi
 Genre : Action, Indie
 Files size :  1 x 850 MB
 Media Size :  850 MB
 System Requirements : MINIMUM:
 OS: Windows 7
 Processor: Semi-recent processor
 Memory: 4 GB RAM
 Graphics: Geforce 8000 series (discrete)
 DirectX: Version 9.0c
 Storage: 1 GB available space
 
RIVE is the metal wrecking, robot hacking shooter you’ve been waiting for! This 360-degree shooter/platformer hybrid lets you choreograph a ‘dance of destruction’ in insanely spectacular battles and set-pieces. RIVE feels like the explosive games of yore, pumping megapixels in true 21st century style.
 
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 wWw.Full-PcSoftware.CoM
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1FiCHiER[/b]
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Fl0ppy

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Re:RIVE-SKIDROW
« Respuesta #1 en: 20 de Septiembre de 2016, 08:26:49 pm »
No se si ya llevo esto aplicado

RIVE Post-Launch Update!
http://steamcommunity.com/games/278100/announcements/detail/575722213014522587

Quote (selected)
16 September - Collo   
RIVE is now leaner and (slightly less) mean, thanks to you! We listened and tweaked a lot of things you were asking for. Here is the full update log:

Revision 25683.9898
ADD: More health is added each time you die at same checkpoint (max 10 points).
FIX: Checkpoint save delay now default 3 seconds (was 2 seconds) to combat unfair checkpoints.
FIX: Mission 11 pit of death incorrect checkpoint.
FIX: Mission 8 potential pit of death incorrect checkpoint.
FIX: Mission 5 sleeping whales fight missing checkpoint at very end of fight.
FIX: Mission 5 bathtub fight you could get stuck potentially. Not anymore.
FIX: Saving keybindings. (tnx CrunchyBiscuit)
ADD: Rank 1 in leaderboards now also displays total number of entries.
FIX: Borked leaderboards submission/fetch on Linux (and possibly Windows/Mac as well). (tnx [GOL] LiamD)
FIX: (Single Credit) When restarting campaign from ingame menu, while player is still alive, the progress wasn't properly reset. (tnx +/- Will)
FIX: Don't remove conversation when conversation is in paused state (e.g., in menu). (tnx +/- Will)
FIX: Potential crash bug in OSX HTTP layer.
Siempre que pasa igual sucede lo mismo