cls
@echo off
@echo.
@echo ..::..ATENCION!!!ATENCION!!!!..::..
@echo.
@echo ESTE INSTALADOR DE LOS AUDIOS REQUIERE QUE
@echo TENGAS UN ESPACIO LIBRE DE 20 GB, OCUPANDO UN
@echo TOTAL DE
@echo.
@echo NOTA: DURANTE LA CONVERSION DE AUDIOS ENTRE
@echo EL PROGRESO DEL 97% AL 98% SE QUEDARA MUCHO
@echo RATO EN ESE %, SIMPLEMENTE DEJA QUE ACABE,
@echo NO ESTARA COLGADO, AL CONTRARIO, ESTARA PROCESANDO
@echo FICHEROS WAV MUY GRANDES (ENTRE 180 MB Y 200 MB)
echo.
@echo EL INSTALADOR PUEDE TARDAR ENTRE 90 Y 200 MINUTOS
@echo DEPENDIENDO DE TU HARDWARE, EL SISTEMA DE
@echo FICHEROS Y TU SISTEMA OPERATIVO
@echo.
@echo SI CREES QUE LO TIENES TODO A PUNTO PULSA
@echo CUALQUIER TECLA PARA COMENZAR EL PROCESO
@echo DE RECONVERTIR 33956  FICHEROS DE AUDIO
@echo.
pause


cls
@echo.
title ..::..CREATING DATA..::.. [1/14]
@echo ..::..CREATING DATA..::.. [1/14]
@echo.
rz.exe -y x audios.rzr "*"
del audios.rzr >nul


cls
@echo.
title ..::..CREATING DATA..::.. [2/14]
@echo ..::..CREATING DATA..::.. [2/14]
@echo.
rz.exe -y x audios2.rzr "*"
del audios2.rzr >nul

cls
@echo.
title ..::..CREATING DATA..::.. [3/14]
@echo ..::..CREATING DATA..::.. [3/14]
@echo.
rz.exe -y x diff.rzr
del diff.rzr >nul

cls
@echo.
title ..::..CREATING DATA..::.. [4/14]
@echo ..::..CREATING DATA..::.. [4/14]
@echo.
dir /B "*.ogg" | "mparallel.exe" --stdin --no-split-lines --pattern="oggdec.exe --quiet {{0}}"
del *.ogg >nul



cls
@echo.
title ..::..CREATING DATA..::.. [5/14]
@echo ..::..CREATING DATA..::.. [5/14]
@echo.
dir /B "*.wav"| "mparallel.exe" --stdin --no-split-lines --pattern="hpatchz.exe -s-128 -C-no {{0}} {{0:N}}.diff {{0:N}}.fsb"
del *.diff *.wav >nul



cls
@echo.
title ..::..CREATING DATA..::.. [6/14]
@echo ..::..CREATING DATA..::.. [6/14]
@echo.
call gameassets2.bat 2>nul
del gameassets2.bat *.fsb >nul

cls
@echo.
title ..::..CREATING DATA..::.. [7/14]
@echo ..::..CREATING DATA..::.. [7/14]
@echo.
call dupe.bat
del dupe.bat >nul


cls
@echo.
title ..::..CREATING DATA..::.. [8/14]
@echo ..::..CREATING DATA..::.. [8/14]
@echo.
cd GameAssets\Archives
archive.exe -c -r 200_sound.sga.temp  -cf 200_sound.sga.temp\sga.xml -a ..\200_sound.sga
rd /s /q 200_sound.sga.temp >nul

cls
@echo.
title ..::..CREATING DATA..::.. [9/14]
@echo ..::..CREATING DATA..::.. [9/14]
@echo.
archive.exe -c -r gamesound.sga.temp  -cf gamesound.sga.temp\sga.xml -a ..\gamesound.sga
rd /s /q gamesound.sga.temp >nul
del archive.exe >nul
cd ..

cls
@echo.
title ..::..CREATING DATA..::.. [10/14]
@echo ..::..CREATING DATA..::.. [10/14]
@echo.
cd Locale\Spanish
archive.exe -c -r spanish_200_speech.sga.temp -cf spanish_200_speech.sga.temp\sga.xml -a ..\spanish_200_speech.sga
rd /s /q spanish_200_speech.sga.temp >nul

cls
@echo.
title ..::..CREATING DATA..::.. [11/14]
@echo ..::..CREATING DATA..::.. [11/14]
@echo.
archive.exe -c -r spanish_eldarmpspeech.sga.temp  -cf spanish_eldarmpspeech.sga.temp\sga.xml -a ..\spanish_eldarmpspeech.sga
rd /s /q spanish_eldarmpspeech.sga.temp >nul

cls
@echo.
title ..::..CREATING DATA..::.. [12/14]
@echo ..::..CREATING DATA..::.. [12/14]
@echo.
archive.exe -c -r spanish_gamespeech.sga.temp -cf spanish_gamespeech.sga.temp\sga.xml -a ..\spanish_gamespeech.sga
rd /s /q spanish_gamespeech.sga.temp >nul

cls
@echo.
title ..::..CREATING DATA..::.. [13/14]
@echo ..::..CREATING DATA..::.. [13/14]
@echo.
archive.exe -c -r spanish_orkmpspeech.sga.temp -cf spanish_orkmpspeech.sga.temp\sga.xml -a ..\spanish_orkmpspeech.sga
rd /s /q spanish_orkmpspeech.sga.temp >nul

cls
@echo.
title ..::..CREATING DATA..::.. [14/14]
@echo ..::..CREATING DATA..::.. [14/14]
@echo.
archive.exe -c -r spanish_spacemarinempspeech.sga.temp -cf spanish_spacemarinempspeech.sga.temp\sga.xml -a ..\spanish_spacemarinempspeech.sga
rd /s /q spanish_spacemarinempspeech.sga.temp >nul
del archive.exe >nul
cd ..\..\..
