Autor Tema: Grand Theft Auto: Vice City *WIN & LINUX* [re3 engines miami branch]  (Leído 4256 veces)

Fl0ppy

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Grand Theft Auto: Vice City *WIN & LINUX* [re3 engines miami branch]
« en: 20 de Septiembre de 2021, 10:37:52 pm »


Welcome to Vice City. Welcome to the 1980s.

From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City, a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, was one of the most varied, complete and alive digital cities ever created. Combining open-world gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and given the opportunity to take it over as you choose.

Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself.







SYSTEM REQUIREMENTS
Windows
Spoiler for Hiden:
MINIMUM:
OS: Microsoft® Windows® 2000/XP
Processor: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
Memory: 128 MB of RAM
Graphics: 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
DirectX Version: Microsoft DirectX® 9.0
Hard Drive: 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression)
Sound Card: Sound Card with DirectX 9.0

RECOMMENDED:
Processor: Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
Memory: 1.55 GB of free hard disk space(+ 635 MB if video card does NOT support DirectX Texture Compression)
Graphics: 64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support)

GNU/Linux
Spoiler for Hiden:
Operating system: Linux (glibc 2.27+)
Processor: Intel Pentium IV 1.5 GHz
RAM: 256 MB
Grafik: OpenGL 2.1 or newer
Free disk space: 1.5 GB
Dependencies: libopenal1 libglew libmpg123

Size: 1.12 GB

DOWNLOAD
Código: [Seleccionar]
https://pastebin.com/raw/qxJ74f0M
YOU CAN PLAY WITH THE ORIGINAL EXE FILES (UPDATED TO 1.1) OR WITH THE RE3-ENGINE FILES

Includes:
Windows D3D9 MSS 32bit
Windows D3D9 64bit
Windows OpenGL 64bit
Linux 64bit

https://github.com/GTAmodding/re3/tree/miami/

https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/

If YOU WANT TO COMPILE YOURSELF THE RE3_VC HERE IS THE SCRIPT FOR DEBIAN AND FORKS
Spoiler for Hiden:
Código: [Seleccionar]
#https://github.com/GTAmodding/re3/wiki/Building-on-Linux
#https://github.com/GTAmodding/re3/tree/miami/
glibc="$(ldd --version | awk '/ldd/{print $NF}')"
#
#INSTALLING CMAKE 3.21 IF YOU ALREADY HAVE THIS VERSION OR NEWER THEN COMMENT THE NEXT STEPS
###CMAKE 3.21 START HERE###########
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | sudo tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null
sudo apt-add-repository 'deb https://apt.kitware.com/ubuntu/ bionic main'
sudo apt-get update
####CMAKE 3.21 END HERE##########
sudo apt install cmake git python3-pip libgl1-mesa-dev
git clone --recursive -b miami https://github.com/GTAmodding/re3.git reVC
sudo pip3 install conan
cd reVC
conan export vendor/librw librw/master@
mkdir build
cd build
conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
conan build .. -if build -bf build -pf package
strip build/reVC/src/reVC
cp build/reVC/src/reVC ../gamefiles/
cd ../gamefiles
7za a -mx -r ../gta.vice.city.re3_x86_64_GLIBC_"$glibc".7z
echo "RE3 VICE CITY GIT VERSION for GTA VICE CITY COMPILED AND COMPRESSED WITH THE FILENAME gta.vice.city.re3_x86_64_GIT_VERSION_GLIBC_"$glibc".7z"
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Re:Grand Theft Auto: Vice City *WIN & LINUX* [re3 engines miami branch]
« Respuesta #1 en: 04 de Octubre de 2021, 09:46:58 pm »
Quote (selected)
Take-Two Sues GTA Reverse Engineering Project

https://kotaku.com/take-two-sues-gta-reverse-engineering-project-1847613341

Quote (selected)
The re3 project makes GTA III and GTA Vice City playable on Switch

Take-Two Interactive is pulling a Nintendo. Yesterday, the Grand Theft Auto publisher filed suit in California’s Northern District against 14 programmers behind re3 project, a fan-driven effort that offers reverse-engineered source code for Grand Theft Auto III and Grand Theft Auto: Vice City.

Crucially, re3 project makes Grand Theft Auto III and Grand Theft Auto: Vice City playable on platforms where the games have never been released, including the Nintendo Switch.

Read More: The GTA Remastered Trilogy Appears To Be Real, And Coming To Switch

That’s likely what spurred Take-Two to activate its army of white-shoe lawyers at Mitchell Silberberg & Knupp, a Manhattan-based law firm. Re3 project has been around for several years but has largely avoided legal scrutiny. But now, it could impact the company’s bottom line.

Last month, Kotaku reported that Rockstar was working on a collection that would include remastered versions of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas—and that it was coming to the Switch. Though the collection hasn’t been officially revealed, sources say it’s targeting a release later this year. It’ll also come out for PlayStation and Xbox. (PC and mobile versions are planned for a 2022 release.)

“Perhaps most notably, Defendants claim that their derivative GTA source code enables players to install and run the Games on multiple game platforms, including those on which the Games never have been released, such as the PlayStation Vita and Nintendo Switch,” MSK attorneys Karin G. Pagnanelli and Marc E. Mayer wrote in the complaint.

Take-Two is seeking a preliminary injunction—basically, legalese for a court order that halts behavior before a ruling is determined—and seeking a jury trial.

It’s not the only legal move Take-Two has taken recently against unsanctioned Grand Theft Auto code. Last month, the company issued a wave of DMCA takedowns for some of the biggest mods related to the series. One might wonder why Take-Two is all of sudden kicking the suits into high gear, but the answer seems pretty obvious.

Representatives for Take-Two Interactive did not immediately respond to a request for comment.
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