Autor Tema: Total War: WARHAMMER II (1.12.0) [amd64] [ENG + RUS] [Steam] [Wrapper]  (Leído 2245 veces)

Fl0ppy

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Total War: WARHAMMER II (1.12.0) [amd64] [ENG + RUS] [Steam] [Wrapper]
« en: 26 de Febrero de 2020, 04:44:09 pm »


DEFEND YOUR WORLD. DESTROY THEIRS.
Total War: WARHAMMER II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way – mounting a campaign of conquest to save or destroy a vast and vivid fantasy world.

This is a game of two halves – one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World.

Play how you choose – delve into a deep engrossing campaign, experience unlimited replayability and challenge the world in multiplayer with a custom army of your favourite units. Total War: WARHAMMER II offers hundreds of hours of gameplay and no two games are the same.



World-Spanning Conquest
Engage in statecraft, diplomacy, exploration and build your empire, turn by turn. Capture, build and manage teeming settlements and recruit vast armies. Level up Legendary Lords and Heroes and arm them with mythical weapons and armour. Negotiate alliances or declare Total War to subjugate any that stand between you and your goal.



Epic Real-Time Battles
Command thousands-strong legions of soldiers in intense tactical battles. Send forth ferocious, twisted monsters, fire-breathing dragons and harness powerful magic. Utilise military strategies, lay ambushes, or use brute force to turn the tide of combat and lead your forces to victory.
The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breath-taking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.

Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races.

Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield army abilities.

Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal third campaign. Exploring a single open-world epic map covering the Old World and the New World, players may embark on monumental campaigns as any owned Race from both titles.



Conquer the world, together
Each of the Races in Total War™ WARHAMMER II will be playable in single and multiplayer campaign, plus custom and multiplayer battles. As the two Legendary Lords for each race all have their own unique campaign start positions, you’ll be able to play a 2-player co-op campaign as the same race. If you own both parts 1 and 2, you’ll be able to play in multiplayer as any of the races you own.



The World of Total War: WARHAMMER II
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.

Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail.

The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.

Meanwhile the Skaven, led by Queek Headtaker, stir in their foetid subterranean tunnels. There they multiply unchecked and look hungrily towards the surface, their motives obscured. The time for revelation is nigh…

Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.





SYSTEM REQUIREMENTS
Spoiler for Hiden:
SteamOS + Linux
MINIMUM:
OS: Ubuntu 18.04 64-bit
Processor: 3.4GHz Intel Core i3-4130
Memory: 6 GB RAM
Graphics: 2GB Nvidia GTX 680 or better, 2GB AMD R9 285 (GCN 3rd Gen) or better
Storage: 52 GB available space
Additional Notes:
* Requires Vulkan
* Nvidia graphics cards require driver version 396.54 (tested)
* AMD GPU's require Mesa 18.1.5 or better (tested)
* Intel GPU's are not supported at time of release

RECOMMENDED:
OS: Ubuntu 18.04 64-bit
Processor: 3.4 GHz Intel Core i7-4770
Memory: 8 GB RAM
Graphics: 4GB Nvidia 970, 4GB AMD RX 480
Storage: 52 GB available space
Additional Notes:
* Requires Vulkan
* Nvidia graphics cards require driver version 396.54 (tested)
* AMD GPU's require Mesa 18.1.5 or better (tested)
* Intel GPU's are not supported at time of release

Cracked by GOLDBERG
Version: 1.12.0 Build 18858.2329086
Size:  41.60 GB


TORRENT
* Total War: WARHAMMER II (1.12.0) [amd64] [ENG + RUS] [Steam] [Wrapper]


Thanks to extrem9 for share the game already cracked

NOTE 1:
IF YOU GET THIS ERROR
Quote (selected)
error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory

Do
Quote (selected)
cd lib
ln -sf libSDL2_image-2.0.1.so libSDL2_image-2.0.so.0

And try again

NOTE 2:
My gpu can't make the game work, so it couldn't be tested and i don't know if the DLC's are activated

Release by johncena141/release by johncena141.
All DLCs up to and including "The Silence & The Fury" are available.
If there is no text in the game, then run in the terminal:

Código: [Seleccionar]
echo english > ~/.local/share/Goldberg SteamEmu Saves/settings/language.txtIf artifacts appear in full screen in battle, then turn off the blood in the settings.

Installation order:
1) Unpack Total.War.WARHAMMER.II.tar.zst (can be done from the terminal in the directory with the downloaded archive with the game: tar -I zstd -xvf Total.War.WARHAMMER.II.tar.zst),
2) Run the game with the start.sh script.
Alternative optimized start script from Zek-of-the-Coffin
Russifier installation:
1) Unpack the contents of the TWWII.RU.tar.zst archive into Total War WARHAMMER II/share/data/data/localization.
2) In the ~/.local/share/Goldberg SteamEmu Saves/settings/language.txt file, change english to russian (can be done from the terminal from anywhere: echo russian > ~/.local/share/Goldberg SteamEmu Saves/settings/language .txt) and run the game.

https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
Siempre que pasa igual sucede lo mismo



Fl0ppy

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Re:Total War: WARHAMMER II *LINUX* *v1.9.2*
« Respuesta #1 en: 27 de Octubre de 2020, 11:10:52 am »
Updated to version 1.9.2  :ok:
Siempre que pasa igual sucede lo mismo



Fl0ppy

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Re:Total War: WARHAMMER II (1.12.0) [amd64] [ENG + RUS] [Steam] [Wrapper]
« Respuesta #2 en: 13 de Enero de 2022, 08:51:09 pm »
Updated to Version: 1.12.0 Build 18858.2329086
Siempre que pasa igual sucede lo mismo



Sahelantr0phus

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Re:Total War: WARHAMMER II (1.12.0) [amd64] [ENG + RUS] [Steam] [Wrapper]
« Respuesta #3 en: 07 de Marzo de 2024, 01:00:35 pm »
running the start script just spams "Environment variable SSL_CERT_FILE not set - using "/etc/ssl/certs/ca-certificates.crt"" 5 times into the terminal

Fl0ppy

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Re:Total War: WARHAMMER II (1.12.0) [amd64] [ENG + RUS] [Steam] [Wrapper]
« Respuesta #4 en: 08 de Marzo de 2024, 03:02:43 am »
running the start script just spams "Environment variable SSL_CERT_FILE not set - using "/etc/ssl/certs/ca-certificates.crt"" 5 times into the terminal

Maybe this helps

from r/openSUSE


Quote (selected)
Because native to work require old glibc. But if you really want native, ten you can try downgrade glibc to previous version.

from r/linux_gaming
Siempre que pasa igual sucede lo mismo