Autor Tema: Como recomprimir/ripear LEGO WORLDS / HOW to rip/repack LEGO WORLDS  (Leído 4409 veces)

Fl0ppy

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Como recomprimir/ripear LEGO WORLDS / HOW to rip/repack LEGO WORLDS
« en: 11 de Marzo de 2017, 08:54:47 pm »


Por norma general los juegos de LEGO llevan esto

-Compresión; DEFLATE, LZ2K y algo de LZMA
-Audios:Vorbis y apdmc's, previamente los wav eran PCm
.Películas en formato raro, antes eran BIK

Aparte, una vez descomprimido los datos se tiene de hackear los ejecutables para que se salte la comprobación de los .DAT, con lo cual si no tienes los ejecutables crackeados y no sabes como hacerlo pues ...  :violin:

1-Descargamos el programa QUICKBMS
http://aluigi.altervista.org/papers/quickbms.zip

2-Copiamos el scripo desempaquetador
http://aluigi.altervista.org/bms/ttgames.bms
Spoiler for Hiden:
Quote (selected)
# Traveller's Tales games DAT files extractor (script 0.9.7)
#   Lego Movie: The Video Game
#   LEGO Batman 1
#   LEGO Batman 2
#   LEGO Star Wars
#   LEGO Star Wars III
#   LEGO Indiana Jones
#   LEGO Harry Potter
#   LEGO Pirates of the Caribbean
#   LEGO Lord of the Rings
#   Transformers
#   LEGO Worlds
#   LEGO MARVELs Avengers
#   LEGO Dimensions
#   Lego Marvel Super Heroes
#   Lego Star Wars: The Force Awakens
#   others, check them on http://www.ttgames.com
#
# In case of problems with the extraction try setting NAMELESS to 1
# thanx to who fixed the handling of the names!
#
# Note that the script may not work with the compressed files of
# Lego Movie for PS3, in case of crashes or other issues you can
# extract only the non compressed files by setting
# EXTRACT_COMPRESSED to 0.
#
# script for QuickBMS http://quickbms.aluigi.org

quickbmsver "0.7.4"
set NAMELESS long 0             # set to 1 to extract the files without names
set EXTRACT_COMPRESSED long 1   # set to 0 to extract ONLY the non-compressed files
math HAVE_CRCS = 0

set SIGN_1234567a binary "\x7a\x56\x34\x12"

getdstring SIGN 4
goto 0
math ONE_FILE = 0
  if SIGN == "LZ2K"
    math ONE_FILE = 1
elif SIGN == "DFLT"
    math ONE_FILE = 1
elif SIGN == "ZLIB" # currently doesn't exist
    math ONE_FILE = 1
elif SIGN == "LZMA" # currently doesn't exist
    math ONE_FILE = 1
elif SIGN == "ZIPX"
    math ONE_FILE = 1
elif SIGN == "RFPK"
    math ONE_FILE = 1
elif SIGN == "Defl" # "Deflate_v1.0"
    goto 0
    math OFFSET = 0
    get SIZE asize
    get NAME basename
    get EXT extension
    string NAME + "_unpack."
    string NAME + EXT
    callfunction DEFLATE_UNPACK 1
    cleanexit
endif
if SIGN u== SIGN_1234567a
    goto 0
    callfunction EXTRACT_1234567a 1
    cleanexit
endif
if ONE_FILE != 0
    math OFFSET = 0
    get ZSIZE asize
    math SIZE = ZSIZE
    callfunction UNPACK
    log "" 0 SIZE MEMORY_FILE2
    cleanexit
endif

get HDR_NAME basename
string HDR_NAME += ".hdr"
open FDSE HDR_NAME 1 EXISTS

if EXISTS != 0
    get NAME filename
    if NAME == HDR_NAME
        get NAME basename
        string NAME += ".dat"
        open FDSE NAME
    endif
    callfunction HANDLE_COMPRESSED_DAT 1
    get HDR_SIZE asize 1
    log MEMORY_FILE 0 HDR_SIZE 1
    get DUMMY long MEMORY_FILE
else
    callfunction HANDLE_COMPRESSED_DAT 1
    get INFO_OFF long
    if INFO_OFF & 0x80000000
        math INFO_OFF ^= 0xffffffff
        math INFO_OFF <<= 8
        math INFO_OFF += 0x100
    endif
    get INFO_SIZE long
    log MEMORY_FILE INFO_OFF INFO_SIZE
endif

get TYPE_BOH signed_long MEMORY_FILE
get FILES long MEMORY_FILE

math NEW_FORMAT = 1
if TYPE_BOH != 0x3443432e   # game.hdr
if TYPE_BOH != 0x2e434334
if FILES    != 0x3443432e   # game.dat
if FILES    != 0x2e434334
    math NEW_FORMAT = 0
endif
endif
endif
endif

if NEW_FORMAT == 1   # ".CC400TAD"

    goto 0 MEMORY_FILE
    endian big
    get HDR_SIZE long MEMORY_FILE
    idstring MEMORY_FILE ".CC4"
    idstring MEMORY_FILE "0TAD"
    get TYPE_BOH signed_long MEMORY_FILE    # -8
    get NEW_FORMAT_VER long MEMORY_FILE  # 1
    get FILES long MEMORY_FILE
    get NAMES long MEMORY_FILE
    get NAMES_SIZE long MEMORY_FILE
    savepos NAMES_OFF MEMORY_FILE

    math OFFSET = NAMES_OFF
    math OFFSET + NAMES_SIZE
    goto OFFSET MEMORY_FILE

    putarray 10 NAMES ""    # necessary and useful
    putarray 1  NAMES ""    # necessary and useful
    get DUMMY long MEMORY_FILE
    math MYID = 0
    xmath LAST_NAME_WORKAROUND "NAMES - 1"
    for i = 0 < NAMES
        get NAME_OFF long MEMORY_FILE
        get FOLDER_ID short MEMORY_FILE
        if NEW_FORMAT_VER >= 2
            get DUMMY_ID short MEMORY_FILE
        endif
        get SOME_ID signed_short MEMORY_FILE
        get FILE_ID short MEMORY_FILE

        if NAME_OFF != 0xffffffff
            savepos TMP MEMORY_FILE
            math NAME_OFF + NAMES_OFF
            goto NAME_OFF MEMORY_FILE
            get NAME string MEMORY_FILE
            goto TMP MEMORY_FILE

            # I will find a solution another day maybe...
            if i == LAST_NAME_WORKAROUND
                math FILE_ID = MYID
            endif

            getarray PATH 1 FOLDER_ID
            string NAME p "%s\%s" PATH NAME
            if FILE_ID != 0
                putarray 10 MYID NAME
                math MYID + 1
            else
                putarray 1 i NAME
            endif
        endif
    next i

    get TYPE_BOH signed_long MEMORY_FILE    # -8
    get FILES long MEMORY_FILE

    # performance
        putarray 2 FILES 0
        putarray 3 FILES 0
        putarray 4 FILES 0
        putarray 5 FILES 0

    for i = 0 < FILES
        if TYPE_BOH <= -11
            get OFFSET longlong MEMORY_FILE
        else
            get OFFSET long MEMORY_FILE
        endif
        get ZSIZE long MEMORY_FILE
        get SIZE long MEMORY_FILE
        if TYPE_BOH <= -10
            math PACKED = SIZE
            math SIZE & 0x7fffffff
            math PACKED u>> 31
            if PACKED != 0
                math PACKED = 2 # useless, but we need & 2
            endif
        else
            get PACKED byte MEMORY_FILE
            get ZERO short MEMORY_FILE
            get OFFSET2 byte MEMORY_FILE
            math OFFSET u<< 8
            math OFFSET | OFFSET2
        endif
        putarray 2 i OFFSET
        putarray 3 i ZSIZE
        putarray 4 i SIZE
        putarray 5 i PACKED
    next i

    callfunction GET_CRCS 1

    open FDDE "DAT" # in case HDR has been opened
    for i = 0 < FILES
        getarray FULLNAME 10 i
        callfunction GET_NAME 1

        getarray OFFSET 2 IDX
        getarray ZSIZE  3 IDX
        getarray SIZE   4 IDX
        getarray PACKED 5 IDX

        callfunction EXTRACT_FILE 1
    next i

else

    savepos INFO_OFF MEMORY_FILE

    math TMP = FILES
    math TMP *= 16
    math NAME_INFO = INFO_OFF
    math NAME_INFO += TMP

    goto NAME_INFO MEMORY_FILE
    get NAMES long MEMORY_FILE
    savepos NAME_INFO MEMORY_FILE

    math NAME_FIELD_SIZE = 8
    if TYPE_BOH <= -5
        math NAME_FIELD_SIZE = 12
    endif

    math TMP = NAMES
    math TMP *= NAME_FIELD_SIZE
    math NAME_OFF = NAME_INFO
    math NAME_OFF += TMP

    goto NAME_OFF MEMORY_FILE
    get NAMECRC_OFF long MEMORY_FILE
    savepos NAME_OFF MEMORY_FILE

    math NAMECRC_OFF += NAME_OFF
    goto NAMECRC_OFF MEMORY_FILE
    callfunction GET_CRCS 1

    if TYPE_BOH <= -2
        get DUMMY1 signed_long MEMORY_FILE
        get DUMMY2 long MEMORY_FILE
    endif

    # print "files:       %FILES%"
    # print "names:       %NAMES%"
    # print "info_off:    %INFO_OFF%"
    # print "info_size:   %INFO_SIZE%"
    # print "name_info:   %NAME_INFO%"
    # print "name_off:    %NAME_OFF%"
    # print "namecrc_off: %NAMECRC_OFF%"

    set NAMEZ long 0
    set FULLNAME string ""
    set FULLPATH string ""

    for i = 0 < FILES
        callfunction SET_NAME 1
        callfunction GET_NAME 1

        math IDX *= 16
        math IDX += INFO_OFF
        goto IDX MEMORY_FILE
        get OFFSET long MEMORY_FILE
        get ZSIZE long MEMORY_FILE
        get SIZE long MEMORY_FILE
        get PACKED threebyte MEMORY_FILE
        get OFFSET2 byte MEMORY_FILE
        if TYPE_BOH == -1
            # do nothing
        else
            math OFFSET <<= 8
        endif
        math OFFSET += OFFSET2

        callfunction EXTRACT_FILE 1
    next i

endif

startfunction GET_CRCS
    math HAVE_CRCS = 0
    putarray 0  FILES 0
    putarray 11 FILES 0
    get TMP1 asize MEMORY_FILE
    savepos TMP2 MEMORY_FILE
    if TMP2 u< TMP1
        xmath TMP2 "TMP2 + (FILES * 4)"
        if TMP2 u< TMP1
            math HAVE_CRCS = 1
            for i = 0 < FILES
                get CRC long MEMORY_FILE
                putarray 0  i CRC
                putarray 11 i 0 # file has been extracted?
            next i
        endif
    endif
    if HAVE_CRCS == 0
            for i = 0 < FILES
                putarray 0  i 0
                putarray 11 i 0 # file has been extracted?
            next i
    endif
endfunction

startfunction EXTRACT_FILE
    endian little   # necessary, they are little endian on big endian archives too
    goto OFFSET
    getdstring SIGN 4
      if SIGN == "LZ2K"
        set PACKED long 2
    elif SIGN == "DFLT"
        set PACKED long 3
    elif SIGN == "ZLIB"
        set PACKED long 3
    elif SIGN == "LZMA"
        set PACKED long 3
    elif SIGN == "ZIPX"
        set PACKED long 3
    elif SIGN == "RFPK"
        set PACKED long 3
    else
        set PACKED long 0
    endif

    if PACKED & 2   # includes both 2 and 3
        if EXTRACT_COMPRESSED != 0
        callfunction UNPACK
        log FULLNAME 0 SIZE MEMORY_FILE2
        endif
    else
        if SIZE  != 0
        if ZSIZE != 0
        if SIZE  != ZSIZE
            print "SIZE (%SIZE%) and ZSIZE (%ZSIZE%) differ at offset %OFFSET|x%, contact me"
            cleanexit
        endif
        endif
        endif
        log FULLNAME OFFSET SIZE
    endif
endfunction

startfunction SET_NAME
    do
        goto NAME_INFO MEMORY_FILE
        get NEXT signed_short MEMORY_FILE
        get PREV signed_short MEMORY_FILE
        get OFF signed_long MEMORY_FILE
        if TYPE_BOH <= -5   # if NAME_FIELD_SIZE >= 12
            get DUMMY long MEMORY_FILE
        endif
        savepos NAME_INFO MEMORY_FILE

        if OFF < 0
            set NAME string ""
        else
            math OFF += NAME_OFF
            goto OFF MEMORY_FILE
            get NAME string MEMORY_FILE
        endif

        # used only for LEGO the game if you don't use the hdr file
        getvarchr TMP0 NAME 0
        if TMP0 >= 0xf0
            set NAME string ""
        endif
        #string NAME u= NAME # needed for the crc check, but doesn't improve performances so much

        if PREV != 0
            getarray FULLPATH 1 PREV
        endif
        putarray 1 NAMEZ FULLPATH   # putarray 1 NAMEZ NAME
        if NEXT > 0 # folder
            getarray TMP 1 PREV
            if TMP != ""    # long story to avoid things like 2foldername that gives problems to QuickBMS
                set OLDNAME string \    # do not use /
                string OLDNAME += TMP
                string OLDNAME += \     # do not use /
                string FULLPATH >>= OLDNAME
            endif
            if NAME != ""
                #string FULLPATH += \    # do not use /
                string FULLPATH += NAME
                string FULLPATH += \    # do not use /
            endif
        endif
        math NAMEZ += 1
    while NEXT > 0
    set FULLNAME string FULLPATH
    string FULLNAME += NAME
endfunction

startfunction GET_CURRENT_NAME
    for j = 0 < FILES
        getarray TMP 11 j
        if TMP == 0     # the first file not extracted yet
            math IDX = j
            break
        endif
    next j
endfunction

startfunction GET_NAME
    if HAVE_CRCS == 0
        callfunction GET_CURRENT_NAME 1
    else
        getvarchr TMP0 FULLNAME 0
        if TMP0 == '\\'
            string FULLNAME <<= 1
        endif

        math IDX = i
        if NAMELESS == 0
            strlen NAMESZ FULLNAME
            string FULLNAME u= FULLNAME
            string FULLNAME R= / \

            math CRC = 0x811c9dc5
            for j = 0 < NAMESZ
                getvarchr CHR FULLNAME j
                math CRC ^= CHR
                math CRC *= 0x199933
            next j
            math CRC &= 0xffffffff  # quickbms_4gb_files

            for j = 0 < FILES
                getarray TMP 0 j    # CRC database
                if CRC == TMP
                    math IDX = j
                    break
                endif
            next j
            if j >= FILES
                print "Alert: the crc of the file %FULLNAME% has not been found, I extract the current file"
                callfunction GET_CURRENT_NAME 1
            endif
        else
            set FULLNAME string ""
        endif
    endif
    putarray 11 IDX 1   # the file has been extracted
endfunction

startfunction UNPACK
    putvarchr MEMORY_FILE2 SIZE 0
    log MEMORY_FILE2 0 0
    append
    for TMPSZ = 0 < ZSIZE
        goto OFFSET
        getdstring SIGN 4
          if SIGN == "LZ2K"
            comtype lz2k
            get CHUNK_SIZE long
            get CHUNK_ZSIZE long
        elif SIGN == "DFLT"
            comtype dflt
            get CHUNK_ZSIZE long
            get CHUNK_SIZE long
        elif SIGN == "ZLIB" # currently doesn't exist
            comtype zlib
            get CHUNK_ZSIZE long
            get CHUNK_SIZE long
        elif SIGN == "LZMA" # currently doesn't exist
            comtype lzma
            get CHUNK_ZSIZE long
            get CHUNK_SIZE long
        elif SIGN == "ZIPX"
            comtype deflate # ??? not tested
            get CHUNK_ZSIZE long
            get CHUNK_SIZE long
            string TMP = CHUNK_ZSIZE
            encryption rc4 TMP "" 0 4
        elif SIGN == "RFPK"
            comtype rfpk
            get CHUNK_ZSIZE long
            get CHUNK_SIZE long
        else
            print "Error: the compressing signature at offset %OFFSET% (%SIGN%) is not known, contact me"
            cleanexit
        endif
        savepos OFFSET
        if CHUNK_ZSIZE == CHUNK_SIZE
            log MEMORY_FILE2 OFFSET CHUNK_SIZE
        else
            clog MEMORY_FILE2 OFFSET CHUNK_ZSIZE CHUNK_SIZE
        endif
        encryption "" ""
        math OFFSET += CHUNK_ZSIZE
        savepos TMP MEMORY_FILE2
        math TMPSZ += 12
        math TMPSZ += CHUNK_ZSIZE
    next
    append
endfunction

startfunction HANDLE_COMPRESSED_DAT
    goto 0
    getdstring TMP 16
    if TMP == "CMP2CMP2CMP2CMP2"
        comtype lzma
        getdstring DAT_HASH 16
        get DAT_SIZE longlong
        savepos DAT_OFFSET
        get DAT_ZSIZE asize
        math DAT_ZSIZE - DAT_OFFSET
        clog TEMPORARY_FILE DAT_OFFSET DAT_ZSIZE DAT_SIZE
        open "." TEMPORARY_FILE
    endif
    goto 0
endfunction

startfunction EXTRACT_1234567a
    idstring "\x7a\x56\x34\x12" # 0x1234567a
    get FILES long
    get PAK_SIZE long
    get CRC long
    get ZERO long
    get ZERO long
    for i = 0 < FILES
        get NAME_OFF long
        get OFFSET long
        get SIZE long
        get DUMMY long  # it's ever 4 in any case
        get ZERO long
        get CRC long
        get ZERO long

        savepos TMP_OFF
        goto NAME_OFF
        get NAME string
        goto OFFSET
        callfunction DEFLATE_UNPACK 1
        goto TMP_OFF
    next i
endfunction

startfunction DEFLATE_UNPACK
    getdstring SIGN 0x20
    if SIGN == "Deflate_v1.0"
        comtype dflt
        get XSIZE long
        math OFFSET + 0x24
        math SIZE   - 0x24
        clog NAME OFFSET SIZE XSIZE
    else
        log NAME OFFSET SIZE
    endif
endfunction

Guardarlo como lego.bms

3-Descargamos los ejecutables para que funcione el juego desempaquetado (gracias a FITGIRL, alguien le ha hecho ,como otras veces, el bypass de los .dat, en los últimos juegos han puesto esta protección para evitar mods y similares, antes no hacia falta)

Una vez tenemos el juego instalado, copiamos los .exe y descomprimimos los .DAT con el quickbms

http://go4up.com/dl/bbd08515928efe 15,21 Mb's


4-Creamos un directorio temporal ex: DATA.UNPACKED

5-Escribimos
Quote (selected)
quickbms lego.bms fichero.dat DATA.UNPACKED

Lo hacemos con todos los .DAT

6-Una vez finalizado (tarda bastante en descomprimirse) renombramos los .dat como .bak

7-Movemos los contenidos del directorio DATA.UNPACKED donde está el juego

8-Lo ejecutamos, si todo ha ido bien arranca, juego con el unos 5 minutos para que todo esté correcto, si es así borra los .DAT

Ahora ya lo tienes descomprimido y el bypass de los .DAT funcional, te toca borrar ficheros o recomprimirlos o simplemente hacer tu propia versión o desinstalarlo y a por otro.  :muahaha:

Agradecimientos a:

-Aluigi, unos de los mejores hackers de juegos del mundo, su web zenhax.com también recomiendo forum.xentax.com
-Fitgirl, por los ejecutables hackeados

Y claro está, CODEX por la release y los cracks de STEAM
Siempre que pasa igual sucede lo mismo



paddddd

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  • Mensajes: 1796
Re:Como recomprimir/ripear LEGO WORLDS / HOW to rip/repack LEGO WORLDS
« Respuesta #1 en: 17 de Marzo de 2017, 10:23:04 pm »
Gracias Fl0ppy.