Autor Tema: The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]  (Leído 3545 veces)

Bender B.

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The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« en: 26 de Marzo de 2017, 11:44:48 pm »


ABOUT
The Tenth Line is the first commercial game project from Sungazer Software. During your adventure, you'll guide the princess of the tiny nation of Easania, far from home and desperate to escape the clutches of a mysterious cult in hot pursuit. Along with her unusual but reliable companions, you'll explore a vibrant world of humans, beasts, and dragons, all struggling to coexist in the tension following the assassination of the king of the nation of Skyweather. Troubled times are ahead, indeed - the long-prophesied end of the world is fast approaching, and with only her wits, her blade, and her royal upbringing to guide her, can she make it home to her family before the end of days?

GAMEPLAY
Gameplay involves adventuring through distinct areas using traditional 2D platforming mechanics, but with a twist: each character is controlled separately, and can move, attack, and interact with the world in unique ways. You'll also visit the occasional village or safe haven, and have an opportunity to take on new quests, play cards, and chat with the locals. Enemies roam the wilds, meanwhile, and can be engaged or ambushed by your heroes, thrusting your party into battle.

Battles are turn-based with an active timing element: you'll decide on commands for each character, then carry those attacks out using careful timing and targeting. Then, it's the enemy's turn to retaliate, giving your party an opportunity to defend. And, with up to twelve enemies on the offense at one time, survival is not always a safe bet. Fortunately, eliminating large numbers of foes at once will leave fewer attackers behind to retaliate, and will also grant your party more momentum, allowing for even more powerful skills to be used during the next attack!

Progression is handled solely by finding and applying items to your characters. Items are plentiful, and have multiple uses, so smart distribution of your treasures is key to survival. Characters can use items for training, powering up their skills and their defensive abilities, or use them to empower their "specialties" and gain a personal, tactical edge in combat. Your party members can also gain "power levels" by winning battles, completing quests, and collecting power fragments in the world. Power levels can be spent on the "Power Flow" board by playing a puzzle-like minigame to increase stats and unlock new skills. It is a challenging, refreshing method of "leveling up" that rewards careful planning and smart decisions.

A standard dual-analog gamepad is highly recommended, though the keyboard is supported.

FEATURES
    · A completely original, unique RPG experience that takes inspiration from the 32-bit era of gaming.
    · Explore the world through fast-paced 2D platforming by controlling three separate characters, each with unique movement mechanics and ways of interacting with the world.
    · Take on dozens of foes at one time through turn-based RPG battles with an active timing element.
    · High quality background and sprite artwork, a grand, varied soundtrack, and voice acting for each major character during battles.
    · Unique progression and leveling mechanics for your characters.
    · Multiple hours of gameplay, plus post-game challenges and a New Game Plus mode.
    · Optional story-focused mode available that removes all enemy encounters and simplifies story-based battles.
    · Play "Quad Pro Quo" (an in-universe collectible card game) against multiple characters and inhabitants of the world to win unique prizes and complete your collection!

Requisitos del sistema
Windows:
Spoiler for Hiden:

    Mínimo:
        SO: Windows® 7 or newer, 64-bit
        Procesador: SSE2 or better, 64-bit architecture
        Memoria: 4 GB de RAM
        Gráficos: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
        DirectX: Versión 9.0c
        Almacenamiento: 2000 MB de espacio disponible
        Notas adicionales: 16:9 resolution display required

    Recomendado:
        SO: Windows® 7 or newer, 64-bit
        Procesador: Intel i5 quad core
        Memoria: 6 GB de RAM
        Gráficos: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
        DirectX: Versión 11
        Almacenamiento: 2000 MB de espacio disponible
        Notas adicionales: 16:9 resolution display required








Idioma: English
Formato: REPACK
Género: Indie, Rol
Tamaño: 190 Mb's (Iso 497 Mb's + Update 1.0.3 21 Mb's + Update 1.0.4 19 Mb's + Update 1.0.5 19 Mb's + Update 1.0.6c: 50.18 MB + Update 1.0.7:31.89 MB)
Version: 1.0.7
Tiempo Instalación: 5 minutos

NFO
Spoiler for Hiden:
Quote (selected)

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                            ▄██▀  ███   ██ █      ▀███              [FLP/KPS]
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 .·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·.
  ─══■NAME: The.Tenth.Line *UPDATE v1.0.7 APPLIED*
  ─══■FECHA:[22/06/17]
  ─══■IDIOMAS: English
  ─══■FORMATO: *REPACK*
  ─══■TAMAÐO: [190 MB's]
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:                          ■ DATOS RELEASE ■                                   :
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:                          ■ PROGRAM NFO ■                                    :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'
 :─══■Game Type: Indie, RPG
 :─══■Protection: STEAM
 :─══■Ripper····: KPS TEAM
 :─══■Cracker//SupplieR··: PLAZA //UPDATE:PLAZA
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:                          ■ PROGRAM NFO ■                                    :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'


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:                          ■ MINIMUM REQUERIMENTS ■                           :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'
 :─══■O.S.:  Microsoft Windows 7/8/8.1/10
 :─══■RAM········: 4Gb's
 :─══■Free space: 1,56 Gb's instalado (Windows) - 4 gb's para instalar
 :─══■CPU········: SSE2 or better, 64-bit architecture
 :─══■Direct X····: 9.0c
 :─══■Tarjeta Grafica: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM

  http://store.steampowered.com/app/575940/

 :·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·.:
:                          ■ MINIMUM REQUERIMENTS ■                           :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'


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:                              ■ NOTES ■                                      :
'.._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'

  The Tenth Line is the first commercial game project from Sungazer Software.
  During your adventure, you'll guide the princess of the tiny nation of
  Easania, far from home and desperate to escape the clutches of a mysterious
  cult in hot pursuit. Along with her unusual but reliable companions,
  you'll explore a vibrant world of humans, beasts, and dragons, all
  struggling to coexist in the tension following the assassination of
  the king of the nation of Skyweather. Troubled times are ahead,
  indeed - the long-prophesied end of the world is fast approaching,
  and with only her wits, her blade, and her royal upbringing to guide her,
  can she make it home to her family before the end of days?

  -Gameplay involves adventuring through distinct areas using traditional 2D
   platforming mechanics, but with a twist: each character is controlled
   separately, and can move, attack, and interact with the world in unique ways.
   You'll also visit the occasional village or safe haven, and have an
   opportunity to take on new quests, play cards, and chat with the locals.
   Enemies roam the wilds, meanwhile, and can be engaged or ambushed by your
   heroes, thrusting your party into battle.

  -Battles are turn-based with an active timing element: you'll decide on
   commands for each character, then carry those attacks out using careful
   timing and targeting. Then, it's the enemy's turn to retaliate, giving
   your party an opportunity to defend. And, with up to twelve enemies on
   the offense at one time, survival is not always a safe bet. Fortunately,
   eliminating large numbers of foes at once will leave fewer attackers
   behind to retaliate, and will also grant your party more momentum,
   allowing for even more powerful skills to be used during the next attack!

 -Progression is handled solely by finding and applying items to your
  characters. Items are plentiful, and have multiple uses, so smart distribution
  of your treasures is key to survival. Characters can use items for training,
  powering up their skills and their defensive abilities, or use them to empower
  their "specialties" and gain a personal, tactical edge in combat.
  Your party members can also gain "power levels" by winning battles, completing
  quests, and collecting power fragments in the world. Power levels can be spent
  on the "Power Flow" board by playing a puzzle-like minigame to increase stats
  and unlock new skills. It is a challenging, refreshing method of "leveling up"
  that rewards careful planning and smart decisions.

 -A standard dual-analog gamepad is highly recommended, though the keyboard is
  supported.
 -A completely original, unique RPG experience that takes inspiration from the
  32-bit era of gaming.
 -Explore the world through fast-paced 2D platforming by controlling three
  separate characters, each with unique movement mechanics and ways of
  interacting with the world.
 -Take on dozens of foes at one time through turn-based RPG battles with an
  active timing element.
 -High quality background and sprite artwork, a grand, varied soundtrack, and
  voice acting for each major character during battles.
 -Unique progression and leveling mechanics for your characters.
 -Multiple hours of gameplay, plus post-game challenges and a New Game Plus mode.
 -Optional story-focused mode available that removes all enemy encounters and
  simplifies story-based battles.
 -Play "Quad Pro Quo" (an in-universe collectible card game) against multiple
  characters and inhabitants of the world to win unique prizes and complete your
  collection!

 :INSTALLATION WINDOWS:
 :~~~~~~~~~~~~~~~~~~~~
  1-Disable your AV
  2-Run setup.bat
  3-Wait 2 minutes
  4-PLAY with ttl.exe

 :                             PLZ RESPECT THE NFO                           :
 :                                                    :
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:                              ■ NOTES ■                                      :
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:                        ■ NOVEDADES/NEWS ■                                  :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'

         YEAR 2017...KPS LEAVES WINDOW$ .. .. TIME FOR GNU/LINUX

       .--.
      |o_o |
      |:_/ |
     //   \ \
    (|     | )
   /'\_   _/`\
   \___)=(___/ ASCii by Przemek Borys
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:                        ■ NOVEDADES/NEWS ■                                   :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'


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:                        ■ SALUDOS/GREETINGS ■                                :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'
 :ex-CLASS - -exRAZOR1911 - FAiRLiGHT - DEViANCE - -exMYTH -                 :
 :DiViNe - BFGRIPS - CAXOPERROS - DELIRIUM GROUP - DOOM - THINK - OPGAMEZ    :
 :Ripgamez - RELOADED - RFG - Revelation - KAOSKREW -FITGIRL and the others  :
 :we forgott ;-D                              :
 :                                :
 :Ex-miembros de KaPiTaL SiN (que son muchos), la antigua escena española.   :
 ::´)~                                                                       :
 :·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·:
:                        ■ SALUDOS/GREETINGS ■                                :
 '._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·-·._.·'

http://store.steampowered.com/app/575940/

https://pastebin.com/niJkdiLq

Changelog:
Spoiler for Hiden:
Quote (selected)
Update v1.0.3:

Version 1.0.3 is now live! It addresses many features requested by the community, and tweaks a few balance issues. Here are the full notes:

Gameplay:

- You can now press the R3/Right Stick button (Keyboard: Left Ctrl) to have allies follow your current character while   you're exploring the world. Only allies that are within battle assist range (a couple of screen lengths away) will get the   signal to follow. Be aware that they will run toward you and not jump or avoid hazards - that's still up to you! They will   stop following if you press the button again, switch characters, or encounter something (like a battle or cutscene) that   interrupts your journey.
- (A quick note: if you're using a keyboard, you'll have to first use the Reset Controls option in order for Left Ctrl to start   functioning, since it's a new binding. Sorry about that!)
- You can now exit an area with just one ally at the end if you've completed the Treasure Hunt quest for the area.
- Assist characters can now be called to attack any time during the Attack phase, including as the initial attack.
- Rik can no longer use his Super Defense move after having dodged once when the "Fast On Your Feet" skill is unlocked.

Interface:

- You can now adjust the audio levels of sounds and music on a sliding scale. Volume levels will default to 0 if your old   setting had them turned off.
- Items will now stack in your inventory. The inventory is still navigated the same way.
- Added a "View Manual" option to the main menu. Visit this option to open the manual in a browser window. Tutorial recaps   are still to come, once they're thoroughly polished.
- Removed the "Close Menu" option from the main menu. You can still use the menu button (Default: GamePad Y, Escape   key) or cancel button (Default: Gamepad B, C key) to close it.
- Changed the "super" trigger prompt during the Defense Phase so it's less obtrusive and presented more like an option.
- Fixed a typo in the training tutorial.

Technical:

- You should no longer lose special assist characters you had purchased during a previous run of the game. If you are on a   New Game + run and have lost them already, the option to buy them back should be offered immediately in the "Spend     Gildeds" screen.
- You can no longer buy item packs with Gildeds if your inventory is full.
- You can no longer loot chests containing quest-critical items if your inventory is full.

Balance:

- The Princess' "Air Whip" skill now hits multiple times, and provides a significant pop-up effect.
- Rik's "Quiver with Rage" skill now deals more damage and has less spread.
- The damage boost applied to Rik's Quiver/elemental thrown attacks has been increased from 30% to 50%.
- You can now hold down the attack button during "Quiver with Rage" to attack automatically. The attack rate is a bit lower   than hitting the button naturally.
- Rik's super defense now prevents flying foes from attacking, making it useful in more situations. Affected foes will "flash"   briefly when the skill is initiated. This does not work on flying bosses.
- Reduced the potency of Forgiveness healing somewhat.
- Increased the soft cap on Fury's SP restoration.
- Capped Tox's SP gain for absorbing powerful magic to 5 SP per hit.
- Boosted HP and damage of late-game foes some more.
- Greatly boosted stats and damage of post-game optional bosses.
- Boosted the enemy stat bonus granted when playing a New Game + on "Hard" difficulty.


Update v1.0.4:

Interface
Fixed a UI issue when canceling the Specialties tutorial in the Tangle.
Fixed a UI issue when applying items to Rik's quiver that stemmed from the item stacking addition.

Balance
Scaled back the defense rating and damage on late-game foes a bit.
Lowered the soft cap on damage. This should help curb outrageous amounts of damage without harming underpowered attacks/characters.
Boosted the Forgiveness healing factor a bit closer to its original value.

Added in 1.0.4b:

Increased a character's ability to resist status effects due to their DEF stat.
The Princess now gains 25% more resistance to status effects if she's blocking an attack.
Added several item packs available during the post game. These items can be purchased as many times as desired. Some are not unlocked until after finishing the bonus dungeon.
Foes affected by status effects will now alternate colors between status colors and targeting colors if they're also targeted by ally attacks during the Command phase.

update v1.0.5:
Gameplay
Fixed an issue where having triple ammo with Rik's "Spread Shot" skill could result in a failure to throw anything if attacking too quickly.
Increased the damage of Sonya's attacks.

Interface
Increased the intensity of the target colors in battle. Still working on an elegant way to separate this from status effect tinting!
You'll now receive a random hint about the current battle on the "Retry" screen if your party is knocked out during a boss battle.
Re-wrote on the effects of the Princess' "Fury/Forgive" mechanic on the training screen context popup.
Fixed an issue where Bonus training indicators (the white bars) were sometimes incorrect for Rik when using Sharp items.

Balance
Reduced the maximum HP of the final post-game boss.
Tox can no longer fully resist elemental damage by having -100 affinity of an element. Instead, the minimum cap is now 25% damage taken at -100 affinity.


update v1.0.6c:
Gameplay
Changed a puzzle in the Silkwind Crossing area to be less easy to skip outright.
Purple power! Tox's teleport effect will now remain purple throughout the game. Originally, it became green after the "Dragon Fetor" skill was unlocked. Changed due to surprising demand!
Tweaked "that jump" (you know which one) in The Blanket Part 1 to be less harrowing.

Interface
The skill selection menu in battle now moves faster when you have more cards to choose from.

Balance
Adjusted the stats of post-game bonus battle foes, making them less tanky in general and reducing their damage somewhat.
Look for the update in the next little while!

Version 1.0.6c Additions:
Fixed an issue that could sometimes cause boss foes to not shout their voiced defeat lines.
Fixed an animation glitch with the final superboss character's super attack, and reduced the number of total hits it can potentially deliver.
Fixed a glitch in the final superboss fight where an "empty" turn could occur.

update v1.0.7:

Version 1.0.7 - New Game Mode!

8. April - Sungazer Software   

Version 1.0.7 is finally here! The biggest addition is the addition of a simple mode that serves as a halfway-point between the regular game and the story mode.

You can choose to play the new difficulty when starting a new game:

It includes a simpler interface, lower enemy stats, and dancing dragons!

Here are the full patch notes, along with details on what the new difficulty mode entails:

Gameplay:

- A new difficulty mode has been added that simplifies the experience while preserving battles and a sense of danger.   Difficulty is generally lower in battles and platforming sections. Changes include the following:

- All characters gain additional jump height (the same amount as in "Story" mode).

- Training and specialties are not available in this mode.

- The Power Flow system is still your means of gaining strength.

- The Princess' "Guard" value is always treated as 150%.

- The Princess' Fury effect is removed, and healing is slightly enhanced for attacks with a "Healing" component.

- Rik's thrown attacks are non-elemental.

- Press (Gamepad: Left Trigger / Keyboard: Q) while controlling Tox to cycle through his breath elements. This works in the   world and during his Command phase of battle (before choosing a skill). You can also change his element while viewing his   Status screen.

- Tox's present breath element is treated as +50 affinity, while the rest are treated as 0.

- Weapon levels are automatically applied as full-strength training buffs.

- "Bonus" training does not exist.

- Enemies will drop very few items and fewer Gildeds, except for bosses.

- Post-game content is not available in this difficulty setting.


- You can now retry boss battles at a lower difficulty level by pressing the (Gamepad: Y/Keyboard: ESC) button on the     Retry screen. Note that you will forfeit your Gildeds reward if you do this. This option is not available in post-game     battles.

•Slightly boosted the number of frames the Princess' guard stance lasts, overall.

Interface:

- Simplified several interface elements when playing in "Light" or "Story" mode.

- Removed a few redundant elements from the main menu screen.

Fl0ppy

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The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« Respuesta #1 en: 28 de Marzo de 2017, 01:07:04 am »
Release: The.Tenth.Line.Update.v1.0.4-PLAZA
Size: 19.11 MB

http://steamcommunity.com/games/575940/announcements/detail/486793062820317744

Download
http://nitroflare.com/view/D94552317B199CD/The.Tenth.Line.Update.v1.0.4-PLAZA.rar
http://uploaded.net/file/xjlqncek/The.Tenth.Line.Update.v1.0.4-PLAZA.rar
http://uploadrocket.net/xhh66px0gkly/The.Tenth.Line.Update.v1.0.4-PLAZA.rar.html


Changelog
Quote (selected)
update v1.0.4:
Interface
Fixed a UI issue when canceling the Specialties tutorial in the Tangle.
Fixed a UI issue when applying items to Rik's quiver that stemmed from the item stacking addition.

Balance
Scaled back the defense rating and damage on late-game foes a bit.
Lowered the soft cap on damage. This should help curb outrageous amounts of damage without harming underpowered attacks/characters.
Boosted the Forgiveness healing factor a bit closer to its original value.

Added in 1.0.4b
Increased a character's ability to resist status effects due to their DEF stat.
The Princess now gains 25% more resistance to status effects if she's blocking an attack.
Added several item packs available during the post game. These items can be purchased as many times as desired. Some are not unlocked until after finishing the bonus dungeon.
Foes affected by status effects will now alternate colors between status colors and targeting colors if they're also targeted by ally attacks during the Command phase.

Igualmente se hará una versión nueva con este update aplicado

Realmente sale a cuenta no tocar los putos datos, salen más actualizaciones que juegos, que asco ostia puta
Siempre que pasa igual sucede lo mismo



Fl0ppy

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The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« Respuesta #2 en: 28 de Marzo de 2017, 01:48:10 am »
Creada versión con el update 1.0.4 aplicado

Actualizado post principal
Siempre que pasa igual sucede lo mismo



paddddd

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The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« Respuesta #3 en: 28 de Marzo de 2017, 05:21:33 am »
Gracias compañeros.   :ok:

Fl0ppy

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The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« Respuesta #4 en: 31 de Marzo de 2017, 05:06:33 pm »
Creada versión con el update 1.0.5 aplicado

Actualizado post principal
Siempre que pasa igual sucede lo mismo



zaiklon

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The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« Respuesta #5 en: 01 de Abril de 2017, 01:48:01 am »
Interesante lo bajare este fin. Gracias

Fl0ppy

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The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« Respuesta #6 en: 05 de Abril de 2017, 05:57:32 pm »
Release: The.Tenth.Line.Update.v1.0.6c-PLAZA
Size: 50.18 MB

Download
http://nitroflare.com/view/A09EEEA5848192D/The.Tenth.Line.Update.v1.0.6c-PLAZA.rar
http://uploadgig.com/file/download/eBB5D37F0556d94d/The.Tenth.Line.Update.v1.0.6c-PLAZA.rar
http://uploadrocket.net/8zm9fe27cqw8/The.Tenth.Line.Update.v1.0.6c-PLAZA.rar.html

Totalmente aplicable a la versión de KPS., igualmente se ha creado una versión nueva que ya incluye esta actualizacion, actualizado post principal
Siempre que pasa igual sucede lo mismo



Fl0ppy

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Re:The Tenth Line *REPACK* *UPDATE v1.0.7 APPLIED* [KPS]
« Respuesta #7 en: 23 de Junio de 2017, 12:15:14 am »
Creada versión nueva con update 1.0-7
Actualizado post principal
Siempre que pasa igual sucede lo mismo